So I am glad to hear the Thomas script will transfer the textures and the shaders too, and I hope the poses will be transferred w/o any problems too. So the modus operandi I decided to follow is create the scenes in Blender, export to Daz the bare minimum, morph, make the expressions and pose the figures there and export the already posed characters back to the original Blender scene to make the final render w/o any animations.
#GENETALIA FOR DAZ 3D MODELS FREE#
So this is serious indication of the number of ppl using iClone AND the attitude of the iClone company toward the users.Īnyway - I am not very advanced user of Blender, but I don’t mean to use it to make exhibition levels stuff but to make relatively simple props (or use the free one if suitable) my knowledge is enough.
So I decided to use Daz because they have more free stuff I can use AND because I asked a simple question on iClone official forum and no1 cared to answer (quite unlike the questions I asked on Daz forum). The competition in this field is big so I am trying to make something at least somewhat more “pro” then the most of the adult comix (too bad the only “anatomical” elements available to Blender are the old MKH genitalia, created by Manuel Bastioni few years ago). Right now I only intend to make adult comix and because of the lack of “anatomical” elements for Blender, I am forced to use either IClone or Daz.